Assetto Corsa Evo is arguably one of the most anticipated games in the sim racing world. After the enduring success of the original Assetto Corsa (AC1) and the critically acclaimed Assetto Corsa Competizione (ACC), Kunos Simulazioni has shifted its focus to developing Assetto Corsa Evo (AC Evo). Now, the first playable version is finally here.
In this first look, I’ll share my thoughts on the road cars and race cars, analysing their realism and where improvements are needed. I’m Coach Dave, and here’s my initial take on AC Evo.
Early Access Disclaimer
It’s crucial to remember that this is an Early Access release. Many aspects of the game, from physics to tyres, are still under development, so do not judge too soon. Over the coming months, we can expect updates and improvements, so my observations today might evolve with future versions and i’ll be sure to share those with you.
Realism in Race Cars
I began my test with a car I know well—one I’ve driven in real life and extensively in ACC, the Ferrari 488 Challenge. Naturally, a key question is: how does AC Evo compare to ACC?
ACC set a high bar for simulating GT cars, as Kunos focused on a single category, refining its physics with precision. AC Evo builds upon ACC’s physics, introducing significant improvements. For example:
- Body Control: ACC often struggled with suspension behaviour over bumps or gravel, leading to “pogoing.” AC Evo smooths this out, providing more precise body control on curbs and off-road sections.
- Driving Experience: While I loved ACC version 1.7, later updates altered the handling in ways I wasn’t as fond of. AC Evo recaptures the magic of 1.7 while addressing its shortcomings.
- Physics Refinements: The race cars, such as the Ferrari Challenge car, feel remarkably realistic. The understeer dynamics, braking behaviour, and overall handling closely match real-world experiences. The tyre model, downforce effects, and force feedback all contribute to a heightened sense of realism.
Road Cars: A Mixed Bag
Road cars are the most significant addition to AC Evo and will likely be the focal point during Early Access. While the baseline experience is fun, it’s also where the most work is needed. For instance, after testing the Audi RS3 and Ferrari 296 road car I found:
- Tyre Behaviour: Road tyres exhibit progressive grip loss, allowing for controllable slides and long drifts. However, hypercar tyres currently offer too much grip, resembling slick race tyres, I am almost as fast in the Ferrari 296 road car as the fully bred Ferrari 296 GT3 race car using them. This should not be possible. Adjustments to thermal degradation and grip levels could bring these closer to reality.
- Handling: Road cars, like the Audi RS3 I’ve spent a lot of time in, simulate track-day dynamics well. Power delivery, understeer, and oversteer behave as expected. However, the balance between tyres and handling needs refinement to feel more natural.
Exceptional Force Feedback
The force feedback in AC Evo is among the best in sim racing. It’s subjective, of course, but I appreciate the clarity it provides at low speeds, the sensation of ABS engaging, and the tactile feedback when transitioning through corners. Driving with a direct-drive wheel, the feedback feels intuitive and realistic, further enhancing the immersion. For anyone asking, I use a Simagic Alpha Ultimate, so I can only use that as my source of information, and the details are fantastic.
Stunning Visuals and Graphics Engine
The decision to forgo Unreal Engine in favour of Kunos’ in-house engine initially raised concerns. However, AC Evo delivers modern, visually stunning graphics. Tracks like Laguna Seca have been updated with new curbing and details, making them look refreshed and realistic. While some effects, like tyre smoke and gravel dust, are still missing, the overall presentation is impressive.
Features and the Future
At launch, AC Evo is single-player only, featuring AI races and licence challenges. Online racing and open-world content are yet to come, but this early glimpse is promising. Kunos has clearly prioritised physics, graphics, and sound, setting a solid foundation for future updates.
There are still many unanswered questions:
- Will AC Evo support extensive modding, as AC1 does?
- What cars and tracks will be added?
- When will open-world gameplay be introduced?
Final Thoughts
Our first impressions: Assetto Corsa Evo is off to a strong start. While road car handling requires refinement, race cars showcase significant advancements over ACC. Combined with modern graphics and exceptional force feedback, AC Evo feels like a worthy successor to its predecessors.
This is just the beginning. If Kunos can maintain its track record of quality development, we have much to look forward to in the months ahead. The Simgrid have already launched their Assetto Corsa Evo Leaderboard for you to use, making it easier to track your community, declare winners and verify lap times. For now, enjoy this early glimpse, and I’ll see you on the next lap! Coach Dave.