Gran Turismo 7’s latest physics have brought a new tyre model and new suspension behaviour, overall giving cars more traction and initial turn-in, while making the rear end easier to lose under hard braking. Let’s dive into the Gr.4 class and find out how they work out in these new conditions.
What Are GR.4 Cars In Gran Turismo 7
Gr.4 in Gran Turismo is essentially based around FIA GT4 cars and other somewhat equivalent classes in performance, so you will also find cars that would fit into TCR, VLN or Super Taikyu ST-1 and ST-2. On top of that, you will find a few oddballs, like the Nissan Silvia S15 which looks more like a Time Attack car, the iconic Alfa Romeo 155 DTM and even a Bugatti Veyron.
Although with 33 cars, the car count is smaller than Gr.3’s, this class offers a wider variety of layouts and experience. It’s also worth noting that even Sport Mode races sometimes restrict Gr.4 races to a specific layout, so it’s a good idea to get at least one of each type in your garage.
How We Made The List
First of all, this list focuses on the specs given under the game’s Balance of Performance (BoP) with the default setups provided, considering this is the most common way you’ll find Gr.4 cars are raced. Our ranking not only takes take into account one-lap performance but also race condition experiences racing with and against these cars.
There is no point in having the fastest lap if your tyres die before everyone else or if you’re unable to overtake anyone due to a lack of power. Additionally, the cars were also tested on Sport Soft tyres, as they still provide a great amount of grip and traction for these cars, and bring their quirks and personalities out. If you host your own Gr.4 races in lobbies, we suggest you try these tyres out.
Despite the difficulty to break traction in this class, 4WD cars still dominate Gr.4 in terms of pure pace, even on racing slicks in dry conditions. But the driving style required to extract the most performance out of them may not suit everyone, and outside of wet conditions, some 2WD cars can prove to be good contenders, especially in endurance scenarios. For these reasons and the potential drivetrain restrictions some races may enforce, we have decided to pick 2 cars for each layout type. Don’t be afraid to try them all and figure out which one you’re more comfortable with.
The Different Types Of GR.4 Cars
The only drivetrain types that are not represented so far in GT7’s Gr.4 class are RR (engine behind the rear axle, rear-wheel drive) and electric cars.
FF – Describes a front-engined car delivering its power to the front wheels. While FF cars are generally considered safe for beginners as they will not spin from excessive throttle application, they are however more lively under braking and when lifting mid-corner, which can either catch you off-guard or be a tool for better corner entry, depending on your experience level. FF cars are generally light and efficient, but the front tyres easily get overstressed.
FR – Describes a vehicle which is front-engined and rear-wheel drive. It provides good controlled power, whilst leaving the front wheels free to steer the vehicle. FR cars generally provide a fairly safe balance, very controllable at the cost of some agility. The longer driveshaft required to connect the powertrain to the rear axle however induces energy losses in the transmission, making this layout less efficient than FF and MR.
MR – Describes a rear-wheel-drive car that has its engine placed behind the driver and between the front and rear axles of the car. This shifts the weight balance and centre of mass towards the rear, creating a more responsive vehicle at high cornering speeds. That speed usually comes at the cost of progressivity: the grip loss on the rear end is usually more sudden and brutal, making it harder to catch in time and control.
4WD – Describes a car that sends its power through all of its 4 wheels. 4WD cars in themselves can be extremely varied, due to different engine placement and different torque-distribution technologies such as Mitsubishi’s AYC or Nissan’s ATTESA E-TS, so you need to learn each of them individually. Their common and main characteristic is incredible traction, which makes them unbeatable in low-grip conditions, but they’re even less efficient than FR cars.
Our Top GR.4 Picks
The following list doesn’t necessarily establish a hard permanent hierarchy as the class variety means there will be a lot of unique scenarios where one specific car will outshine all others. We have chosen to put the more versatile cars under the spotlight here while representing all drivetrain types. Seeing that Gr.4 is a relatively easy class to handle overall, accessibility is not as much of a factor as it is for faster classes, so pace, responsiveness and endurance hold a higher weight in our decisions here.
Please note that all figures here reflect the current BoP in the 1.50 version of the game.
AUDI TT CUP ‘16
Horse Power | Weight | Drivetrain | Performance Points | Cost |
340hp | 1,125kg | FF | 627pp | 350,000 Cr |
The TT Cup stands out among the front wheel drive Gr.4 cars due to its high amount of downforce. Add to that a pretty low weight and it proves to be really strong in braking and apex speeds while being very easy to use. It will not win drag races against other FF cars, but it’s a worthy trade-off considering its qualities, and it will perform on any type of track.
PEUGEOT RCZ GR.4
Horse Power | Weight | Drivetrain | Performance Points | Cost |
350hp | 1,225kg | FF | 620pp | 350,000 Cr |
Peugeot has been known for its lively and fun to drive front wheel drive hot hatches for a few decades now. The RCZ Gr.4 embodies that reputation with a very incisive front end: the car is eager to turn in, and the differential is perfectly set up, allowing the car to be pulled into tighter turns with a bit of throttle. It might not be as fast as the Mazda 3 in straight lines, but it’s really competitive on technical tracks, very intuitive to drive, and honestly, just the most fun you will probably have with a FF Gr.4 car.
TOYOTA 86 GR.4
Horse Power | Weight | Drivetrain | Performance Points | Cost |
349hp | 1,320kg | FR | 618pp | 350,000 Cr |
Toyota named this car in homage to the legendary AE86, a car highly regarded for being fun and a great learning tool. The Gr.4 version of the modern 86 is all that and even more. It’s so eager to go into corners that you should never miss an apex in it, and it’s one of the rare Gr.4 cars that is playful enough on the throttle to keep it tight while powering out. In the right hands, it will lap quickly while being very easy on the rubber and fuel. There’s no bad race to pick the 86.
JAGUAR F-TYPE GR.4
Horse Power | Weight | Drivetrain | Performance Points | Cost |
365hp | 1,385kg | FR | 618pp | 350,000 Cr |
If you’re looking for something more composed, the Jag’ is your best bet. With a fairly neutral balance and quite a lot of power, the F-Type is pretty easy to get used to. And it’s fast. Like, really fast. It’s actually surprising to not see this car getting more use in competitive online races. Maybe it’s just not as exciting to drive as others. So, why not bring some originality to the grid and win in typical British elegance?
PORSCHE CAYMAN GT4 CLUBSPORT ‘16
Horse Power | Weight | Drivetrain | Performance Points | Cost |
335hp | 1,364kg | MR | 618pp | 350,000 Cr |
If you want a race car with first-class engineering and the racing expertise to back it up, look no further: the GT4 homologated Cayman is what you’re looking for. Most people will find this car provides a near-perfect amount of corner entry rotation, and it will not come back later to bite you back. It is however plagued by gear ratios taken straight out of the road car, which are not suited for racing. The Cayman is still capable of good lap times despite that, and if you end up entering a race allowing you to use a custom gearbox setting, it will become an absolute weapon.
FERRARI 458 ITALIA GR.4
Horse Power | Weight | Drivetrain | Performance Points | Cost |
350hp | 1,390kg | MR | 621pp | 350,000 Cr |
The Ferrari 458 is again a fairly nimble and very balanced car that’s easy to use and acts as a great all-rounder Gr.4 car. The lap times are competitive, straight line speed is okay and its endurance capabilities are decent. And that’s pretty much all there is to say about it. It is just a good car with a good soundtrack and good looks. In the current state of affairs, it is probably the Gr.4 car that’s the most in line with its Gr.3 counterpart, which can be an interesting thing to have for the Manufacturer Series if you have trouble adjusting to different cars on a whim.
LAMBORGHINI HURACAN GR.4
Horse Power | Weight | Drivetrain | Performance Points | Cost |
328hp | 1,380kg | 4WD | 324pp | 350,000 Cr |
The best of both worlds. Lamborghini offers you both the cornering capabilities of a mid-engined car and the safe and quick corner exits of an all-wheel drive transmission. The back end may kick out more than other Gr.4 cars sometimes, but experienced drivers will use that to their advantage and rely on foolproof levels of traction to point the car back straight simply by mashing the throttle at the right time. Not only it is super quick on a lap, but it’s also still better at endurance than a good amount of FR cars.
ALFA ROMEO 155 2.5 V6 TI ‘93
Horse Power | Weight | Drivetrain | Performance Points | Cost |
335hp | 1,200kg | 4WD | 610pp | 800,000 Cr |
Last but not least, an icon to veteran Gran Turismo players and touring car racing fans, the Alfa 155 DTM stands at the top of the Gr.4 food chain. It may be the oldest car in the class, but it is an absolute rocketship. Straight line speed, cornering, it has everything you could ask for. The torque distribution is perfect to get the car to slide just the right amount for simultaneously fun and effective corner exit, and the 11,000 RPM rev limit is an added bonus. It’s one of the worst cars when it comes to tyre wear and fuel consumption, but it’s so quick right now it doesn’t even matter. Its only real drawback is how hard it is to obtain, as it will only show up periodically in the Hagerty dealership for a pretty hefty price.
To Conclude
Gr.4 is overall a very beginner-friendly class that can provide pretty close racing as long as the cars on the grid are relatively evenly matched. Sadly, the Gr.4 Balance of Performance doesn’t get nearly as much attention as Gr.3, so the disparities are greater. Some of them will have very situational advantages, with very small tracks like Tsukuba generally favouring the Mitsubishi Lancer and top speed-focused tracks such as Monza usually seeing the Bugatti Veyron drag race its way to the front of the pack.
That’s why you shouldn’t stick to a single Gr.4 car in Gran Turismo. The variety offered by this class is a great opportunity to explore different styles of cars safely to find out what you like, but also to improve your capacity to adapt to different things. And if you’re more into league racing than official competitive settings, Gr.4 is also a good source of cars for a potential one-make series to run with your community, so don’t be afraid to try out more of them.